Pocket Rumble takes inspiration from the legacy of 2D fighters that precede it, especially the SNK fighters for the Neo Geo Pocket. It attempts to reduce the level of execution and memorization to the minimum necessary to retain all the core 2D fighter mechanics and gameplay elements.
This creates a level playing field for experienced players to focus on strategy and reading their opponents, and simultaneously opens up the genre to new players who may have found other similar games overwhelming. Genre veterans will be able to pick up and play without having to study move lists, and inexperienced players will be learning the strategic fundamentals of 2D fighters at a faster pace.
Characters[edit]
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Features[edit]
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- Simple, 2-button controls and universal, easy special move inputs with no complex joystick motions
- Short combos with easy timing and a straightforward cancel system
- On-screen frame data bar and visual indicators for properties like invulnerability help players understand fighting game mechanics and how individual moves work
- Simple, unambiguous health and damage system: All characters have 12 HP and all hits do 1 damage
- Diverse cast of characters each with their own unique meter and mechanics
- Quickly swap characters after a lost round to counterpick, just like between matches in a tournament, without slowing down the pace of the match
- Near-flawless online multiplayer with GGPO netcode
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Characters
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- Playable Characters
- Non-Playable Characters
- Cameos
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