Subject 11

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Subject 11 is a grappler who uses their psychokinetic powers to toss their enemies around like ragdolls. They have high-damage command grabs and can armor through opponents attacks. They gain meter by blocking opponents' attacks, and can use that meter to generate a shield.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
5A
4 2 5
Dpad none.png
Buttons b.png
5B 11 throws out a large psychic fist.
11 8 20
Knockdown
Dpad down.png
Buttons a.png
2A 11 claws forward at the ground.
8 6 6
Dpad down.png
Buttons b.png
2B 11 scoops the opponent upwards.
7 4 20
Knockdown
Dpad up.png
Buttons a.png
j.A 11 slashes out with a claw.
6 7 7
Dpad up.png
Buttons b.png
j.B 11 spreads out and does a body slam.
6 16 7

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Hits the opponent, then throws them forward.
2 10
Dpad left.png
Buttons b.png
Backward Throw Hits the opponent, then throws them backward.
2 21

Crawl[edit]

Subject 11's dash is a low profile crawl. It's hitbox shrinks to match. The recovery frames do not occur until 11 exits crawl by inputting it again, or using a move.

Input Move Description Frame Data Notes
Dpad right.png
Dpad none.png
Forward Dash 11 enters Crawl.
4 - (7)
Can be used to dodge higher attacks.
Dpad left.png
Dpad none.png
Back Dash Q hops back
4 - (7)
Can be used to dodge higher attacks.

Specials[edit]

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
Dash Grab 11 Dashes forward for a grab.
13 10 16
2 Hits
Dpad down-right.png
Buttons b.png
Telekinetic Buster 11 Slams the Opponent multiple times
6 30
4 Hits
Dpad down-left.png
Buttons a.png
Pole Swing Far reaching grab.
12 8 18
2 Hits
Dpad down-left.png
Buttons b.png
Party Foul Anti-Air Grab. Does not hit grounded opponents.
4 12 36
3 Hits

Rumble Meter[edit]

Subject 11's meter has 7 bars, which fill up every time an attack is blocked. Once full, 11 can press AB to create a shield that absorbs 1 damage.

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Armor

Stage[edit]

History[edit]

  • 0.4.5.0:
    • Meter: +2 total (no longer goes away with time)
    • Shield: destroyed during first hit of throw
  • 0.4.4.0:
    • Increased height on crawl
    • StandB: -1 active, +1 recovery, -4 blockstun
    • DownForwardB: +4 recovery
    • Reduced distance thrown after throw forward/back
  • 0.4.3.0:
    • Forward/backward throw: frame data and throw velocity has changed
    • DownForwardA: startup +3
    • Crawl: +1 startup, reduction in speed, increased width
  • 0.4.2.0: DownBackB: No longer throw invulnerable indefinitely after move
  • 0.4.0.0: Meter amount necessary for armor decreased to 5
  • 0.3.8.0: No longer invisible when crawling
  • 0.3.6.0:
    • Meter added
    • Super added
    • DownForwardA is now downBackA
    • New move on downForwardA
    • Throw direction leniency window decreased
    • Dash option added
  • 0.3.5.2:
    • DownBackB: Connected grabs have +18 frames to recovery
    • LowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox
    • StandB: +12 to recovery, now knocksdown
    • Regular throws push up increased
  • 0.3.5.0: Made character playable for everyone