Hector

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Hector keeps opponents at bay with the long reach of his katana. His specials cost life, but he can restore it using his meter. Hector's dash is a high speed ground crossup, while his backdash is more of a counter attack.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
Hector kicks out
4 4 3
Dpad none.png
Buttons b.png
Hector steps out and swings his sword.
11 6 24
Dpad down.png
Buttons a.png
Hector swings low with his sword sheath.
5 4 15
Dpad down.png
Buttons b.png
Hector swipes low with his sword.
8 5 27
Dpad up.png
Buttons a.png
Hector jumps up and kicks out
8 4 7
Dpad up.png
Buttons b.png
Hector swings his sword below him
11 7 7

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Hits the opponent, then throws them forward.
Dpad left.png
Buttons b.png
Backward Throw Hits the opponent, then throws them backward.

Specials[edit]

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
9 15
Dpad down-right.png
Buttons b.png
12 4 10
Dpad down-left.png
Buttons a.png
17 2 18
Dpad down-left.png
Buttons b.png
5 5 21

Rumble Meter[edit]

Hector's specials take away 1 health when used, and fill his 4 bar meter by 1 each time. He can recover this hp by pressing AB, but any health used after the meter is filled is gone.

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Hector absorbs his life force back from the sword.
19 19
Super Stop

Stage[edit]

History[edit]

  • 0.4.5.0: Meter: +1 total
  • 0.4.3.0:
    • lowA: increased width
    • back throw: throw velocity has changed
    • neutralAB: new animation, superstop, brand new startup/recovery frames
    • dashForward: -7 active, +7 recovery, now a move that gives meter
    • dashBack: brand new properties, new framedata, now a move that gives meter
    • standB: -4 recovery
    • jumpA: +1 startup, -1 active
    • downForwardB: +2 active, -2 recovery
    • downBackB: +1 recovery
    • downBackA: jump in startup
  • 0.4.0.0: Character completely reworked
  • 0.3.8.0: DownBackB (level2/level3): invuln now lost on recovery
  • 0.3.7.0: Made character playable outside of ranked