Hector keeps opponents at bay with the long reach of his katana. His specials cost life, but he can restore it using his meter. Hector's dash is a high speed ground crossup, while his backdash is more of a counter attack.
Moveset[edit]
Normals[edit]
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Spur Snap |
|
|
|
|
Step Slash |
|
|
Extends Hector's Hurtbox. External Hitbox.
|
|
Sheath Slap |
|
|
Low. -7 on block.
|
|
Sweep Slash |
|
|
Low, knockdown. External Hitbox.
|
|
Air Kick |
|
|
High
|
|
Back Slash |
|
|
High, Can cross up, External Hitbox.
|
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Forward Throw |
Hits the opponent, then throws them forward. |
|
Can reset cornered opponent with Jab afterward.
|
|
Backward Throw |
Hits the opponent, then throws them backward. |
|
|
Hector's Dashes are also attacks. They cost 1 HP to use, like his specials and are able to inflict chip damage.
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Forward Dash |
Shoots forward at high speed. |
|
Costs HP. Can crossup. Knockdown.
|
|
Back Dash |
Hector jumps back, and attacks. |
|
Invincible til frame 8. Juggles.
|
Specials[edit]
Hector's Specials cost 1 HP to use, and give 1 Meter each.
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Future Sight |
Hector leaves an afterimage to attack. |
|
Projectile.
|
|
Lawnmower |
Hector bursts forward to slash low. |
|
Combos into Skycutter or Sweep Slash.
|
|
Moonsault |
Hector leaps up and slams his sword down. |
|
Overhead. External Hitbox.
|
|
Skycutter |
Hector slashes upwards sending out a shockwave. |
|
Invincible for the first 8 frames. Can combo into itself.
|
Rumble Meter[edit]
Hector's specials take away 1 health when used, and fill his 4 bar meter by 1 each time. He can recover this hp by pressing AB, but any health used after the meter is filled is gone.
Input
|
Name
|
Description
|
Frame Data
|
Notes
|
|
Siphon |
Hector absorbs his life force back from the sword. |
|
Super Stop. Empties meter and refills used HP.
|
History[edit]
- 0.4.5.0: Meter: +1 total
- 0.4.3.0:
- lowA: increased width
- back throw: throw velocity has changed
- neutralAB: new animation, superstop, brand new startup/recovery frames
- dashForward: -7 active, +7 recovery, now a move that gives meter
- dashBack: brand new properties, new framedata, now a move that gives meter
- standB: -4 recovery
- jumpA: +1 startup, -1 active
- downForwardB: +2 active, -2 recovery
- downBackB: +1 recovery
- downBackA: jump in startup
- 0.4.0.0: Character completely reworked
- 0.3.8.0: DownBackB (level2/level3): invuln now lost on recovery
- 0.3.7.0: Made character playable outside of ranked