Hector

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Hector keeps opponents at bay with the long reach of his katana. His specials cost life, but he can restore it using his meter. Hector's dash is a high speed ground crossup, while his backdash is more of a counter attack.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
Spur Snap
4 4 3
Dpad none.png
Buttons b.png
Step Slash
11 6 24
Extends Hector's Hurtbox. External Hitbox.
Dpad down.png
Buttons a.png
Sheath Slap
5 4 15
Low. -7 on block.
Dpad down.png
Buttons b.png
Sweep Slash
8 5 27
Low, knockdown. External Hitbox.
Dpad up.png
Buttons a.png
Air Kick
8 4 7
High
Dpad up.png
Buttons b.png
Back Slash
11 7 7
High, Can cross up, External Hitbox.

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Hits the opponent, then throws them forward.
2 - 10
Can reset cornered opponent with Jab afterward.
Dpad left.png
Buttons b.png
Backward Throw Hits the opponent, then throws them backward.
2 - 7

Dash[edit]

Hector's Dashes are also attacks. They cost 1 HP to use, like his specials and are able to inflict chip damage.

Input Move Description Frame Data Notes
Dpad right.png
Dpad none.png
Forward Dash Shoots forward at high speed.
13 8 17
Costs HP. Can crossup. Knockdown.
Dpad left.png
Dpad none.png
Back Dash Hector jumps back, and attacks.
11 7 7
Invincible til frame 8. Juggles.

Specials[edit]

Hector's Specials cost 1 HP to use, and give 1 Meter each.

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
Future Sight Hector leaves an afterimage to attack.
9 (9) 15
Projectile.
Dpad down-right.png
Buttons b.png
Lawnmower Hector bursts forward to slash low.
12 4 10
Combos into Skycutter or Sweep Slash.
Dpad down-left.png
Buttons a.png
Moonsault Hector leaps up and slams his sword down.
17 2 18
Overhead. External Hitbox.
Dpad down-left.png
Buttons b.png
Skycutter Hector slashes upwards sending out a shockwave.
5 5 21
Invincible for the first 8 frames. Can combo into itself.

Rumble Meter[edit]

Hector's specials take away 1 health when used, and fill his 4 bar meter by 1 each time. He can recover this hp by pressing AB, but any health used after the meter is filled is gone.

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Siphon Hector absorbs his life force back from the sword.
19 19
Super Stop. Empties meter and refills used HP.

Stage[edit]

History[edit]

  • 0.4.5.0: Meter: +1 total
  • 0.4.3.0:
    • lowA: increased width
    • back throw: throw velocity has changed
    • neutralAB: new animation, superstop, brand new startup/recovery frames
    • dashForward: -7 active, +7 recovery, now a move that gives meter
    • dashBack: brand new properties, new framedata, now a move that gives meter
    • standB: -4 recovery
    • jumpA: +1 startup, -1 active
    • downForwardB: +2 active, -2 recovery
    • downBackB: +1 recovery
    • downBackA: jump in startup
  • 0.4.0.0: Character completely reworked
  • 0.3.8.0: DownBackB (level2/level3): invuln now lost on recovery
  • 0.3.7.0: Made character playable outside of ranked