Keiko's special moves issue commands to her demonic cat Q, in the style of JJBA or P4A. Keiko is moved normally, while dash is used to move Q.
Moveset[edit]
Normals[edit]
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Spring Breeze |
Jab |
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Flower Power |
Keiko attacks using her magic. |
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Autumn Breeze |
Keiko flicks out magic. |
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Cherry Pop |
Keiko slaps the ground and sends out magic. |
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Knockdown, Juggles.
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Summer Breeze |
Keiko flicks out magic. |
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Flower Petal |
Keiko attacks below her using magic. |
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Can Crossup.
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The input window to change direction on Keiko's throws is smaller than the other characters, to allow an easier time using Q's specials to combo.
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Forward Throw |
Hits the opponent, then throws them forward. |
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Backward Throw |
Hits the opponent, then throws them backward. |
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Keiko does not have a dash, the input instead moves Q.
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
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Forward Dash |
Q hops forward. |
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Q is usually very vulnerable.
|
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Back Dash |
Q hops back |
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Q is usually very vulnerable.
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Specials[edit]
All of Keiko's specials are performed by Q. Q is invincible while attacking. If Q is detonated she can no longer access these specials.
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
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Catnip |
Q transforms into a maw and bites down. |
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Q moves forward during the attack. Juggles. Knockdown.
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Meow Mix |
Q transforms and slams downward. |
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Overhead. Knockdown.
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Cat Nap |
Q transforms into a bed of thorns. |
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Low. Knockdown.
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Cat Scratch Fever |
Q transforms into a pillar of tentacles. |
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Knockdown. Juggles.
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Rumble Meter[edit]
Keiko's meter is Q's Life Bar. Q can take 8 hits before being Knocked Out, or Keiko can use AB to burst Q. Q does not regenerate until the next round.
Input
|
Name
|
Description
|
Frame Data
|
Notes
|
|
Exploding Kitten |
Q blows itself up. |
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Kills Q. Hits instantly. Knockdown. Juggles.
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History[edit]
- 0.4.5.2: Q downForwardA: increased pushUp
- 0.4.5.0:
- Q specials: +10 recovery
- Q hurt: +10 hitstun
- Q hurtbox: increased width
- Q downForwardA: -2 active, +2 recovery
- Q downForwardB: -6 active, +6 recovery
- Q downBackB: decreased pushUp
- LowB: increased attackbox height
- Backthrow: -3 recovery
- 0.4.4.0:
- Q now gets stunned for 30 frames longer
- Q can now be hit on knockdown
- Q now is pushed back by either side of enemy attack
- Q knocked down has a lower hurtbox height than standing
- lowB: -2 active, +2 recovery
- DownForwardA: significantly reduced pushup
- DownBackB: -4 startup, +4 active
- NeutralAB: increased width, can now be done anytime Q is not attacking
- DownForwardB: preblock starts later
- StandB: increased pushback
- Fixed downBackA being unblockable from certain positions
- 0.4.3.0: All specials -10 startup
- 0.4.2.0:
- Throw animations now in, frame data has changed
- Q no longer gets hit by inactive projectiles
- 0.4.1.0:
- Cat can now get hit on it's wakeup
- DownBackA attackbox is now lower to the ground
- 0.4.0.0: Added as a playable character