Quinn is an acrobatic character who can leap to the sides of the screen and divebomb his opponents. He starts with a one time use full meter, and uses it to transform into his werewolf form. In werewolf form he gains super speed and an improved moveset across the board, and the transformation itself can also be used to cancel an attack's recovery.
Moveset[edit]
Normals[edit]
Input
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Move
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Description
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Frame Data
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Notes
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Jab |
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Wolf Hook |
Quinn jumps forward and strikes |
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Knockdown. Juggles. Not an Overhead.
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Foot Snatch |
Swipes low. |
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Claw Attack |
Quinn slashes low, moving forward. |
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Hitbox is much longer than it appears.
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X-up |
Quinn slashes in front of him. |
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Hitbox is very large and active.
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Big Scoop |
Quinn slashes behind him. |
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Hitbox is very large and active.
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Input
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Move
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Description
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Frame Data
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Notes
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Forward Throw |
Stabs the opponent, then throws them forward. |
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Backward Throw |
Stabs the opponent, then throws them backward. |
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Quinn leaps into the air. If he is close enough to a corner, he can cling to it and jump off with an attack.
Input
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Move
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Description
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Frame Data
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Notes
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Forward Dash |
Leaps forward into the air. |
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Wall Cling to corners.
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Back Dash |
Leaps backwards into the air. |
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Wall Cling to corners.
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Specials[edit]
Input
|
Move
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Description
|
Frame Data
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Notes
|
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Pack Hunter |
Quinn slides forward and attacks. |
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Beat Slash |
Quinn charges up, then slashes in front of him. |
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External hitbox.
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BDC |
Quinn fakes back, then rushes forward to attack |
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Great for fakeouts.
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Half Moon |
Quinn slashes in an arc around him. |
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Invincible until recovery frames.
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Rumble Meter[edit]
Input
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Name
|
Description
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Frame Data
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Notes
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Awoo! |
Quinn transforms into Wolf mode. |
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Kills active projectiles.
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Wolf Mode[edit]
Wolf Quinn can take one hit before being knocked back into human form. While in wolf mode, Quinn can cancel any attack into another attack. The screen position will become locked, and Wolf can dash to both corners from anywhere on screen. Any active projectiles will be killed upon transformation.
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
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Quarter Moon |
Wolf slashes forward |
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Fan Beast |
Wolf shoulder charges forward. |
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Causes chip on block.
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Crescent Moon |
Wolf slashes low. |
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Fan Beast Rocket |
Wolf shoulder charges upward |
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Puts Quinn into the air. Causes chip on block.
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Full Moon |
Wolf slashes both sides around him. |
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Covers both sides of Quinn.
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Fan Beast Crusher |
Quinn shoulder charges downward |
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Can Crossup. Causes chip on block.
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Forward Dash |
Leaps forward into the air. |
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Wall Cling to corners.
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Back Dash |
Leaps backward into the air. |
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Wall Cling to corners.
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History[edit]
- 0.4.5.3: Autocorrect after jump attacks more consistent
- 0.4.5.2:
- LowB: +1 startup
- Transformation: enemy projectiles no longer dies when time ends
- LowB(wolf): -8 hitstun
- Fixed various bugs with transformation
- 0.4.5.1:
- Fixed savestate issues in training in werewolf mode
- Fixed bug where werewolf Quinn would preblock as normal quinn (no block in werewolf mode)
- 0.4.5.0:
- NeutralAB: now available
- DownForwardB: decreased pushUp
- 0.4.4.0:
- Increased hit stuns on all air moves
- You can now press forward to jump far off of a wall cling
- DownForwardA: -2 recovery
- Minimum height on wallcling increased
- Maximum wallcling time increased
- Push-up reduced on downForwardA
- Push-up reduced on downBackA
- Increased push-up on standB
- No longer attacks the wrong way occasionally after walljump
- Can no longer normal cancel out of sub11 command AA throw
- P2 throws no longer behave differently from p1 throws
- Prejump on dashes now properly throw invulnerable
- 0.4.3.0:
- DownForwardA: more pushup
- DownBackA: more pushup
- DownForwardB: -1 recovery
- 0.4.0.0:
- StandB: +3 startup, jump arc decreased
- Only options off wall now: A or B or down(drop off)
- You can attack in dash-hop
- JumpA: New move
- JumpB: New move
- LowB: New move
- Neutral A+B: Removed (to be replaced later)
- 0.3.8.1: Getting hit in recovery of standB now puts you in standing hitstun
- 0.3.8.0:
- DownBackA: Now has proper attackbox collision priority
- DownForwardA: Extremely small pushUp reduction, now has proper attackbox collision priority
- 0.3.7.0:
- You can no longer special cancel out of dive attacks
- StandB: box changed significantly
- 0.3.6.0: Added as a playable character.