Naomi is a relentless rushdown character, with great reversals and a fast moving rush punch. She gains meter by charging up manually, in the style of old KOF games or DBZ: Budokai, and uses it to perform fearsome combination techniques that fuse elements of her specials. She has a backstep, a forward run, and a long-distance "hype hop."
Moveset[edit]
Normals[edit]
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
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Jaw Pop |
A quick jab. |
|
|
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Burnt Knuckle |
A flaming straight punch. |
|
|
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Homerun Slide |
A low, sliding kick. |
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Low
|
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Burnt Upper |
A crouching uppercut. |
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Low, juggles
|
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Sky Strike |
A midair down-angled straight punch. |
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High
|
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Phoenix Elbow |
An aerial elbow drop. |
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High, can cross up
|
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Inferno Hold |
An explosive chokeslam. |
|
2 hits, becomes Burnt Knuckle if whiffed
|
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You're Mine |
An explosive chokeslam that switches sides. |
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2 hits, becomes Burnt Knuckle if whiffed
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Naomi's forward dash is a run that can be canceled into moves to retain momentum. By jumping during run, Naomi can Hype Hop, a jump that goes further but not as high as a regular jump.
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Forward Dash |
Naomi runs forward. |
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Naomi can perform a Hype Hop by jumping during run.
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Back Dash |
Naomi steps back quickly. |
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Naomi does not move back very far.
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Specials[edit]
Input
|
Move
|
Description
|
Frame Data
|
Notes
|
|
Rush Punch |
An advancing rush punch. |
|
0 on block and hit.
|
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Fatal Flurry |
A devastating three-punch combination. |
|
3 hits
|
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Phoenix Dive |
A crushing airborne knuckle drop. |
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High, knocks down, can cross up
|
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Impact Geyser |
An earth-shaking punch that creates a column of flames. |
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Invincible, juggles
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Rumble Meter[edit]
Naomi must manually charge her Rumble Meter, which requires her to take a break from her offense, but she can spend it on extremely powerful EX attacks which pair and combine certain properties of her special moves. Naomi charges 1 peg at a time, each EX move costs 2 pegs, and she can hold up to 4 at once.
Input
|
Name
|
Description
|
Frame Data
|
Notes
|
|
Heat Up |
Naomi charges a single peg of EX meter. |
|
|
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Fatal Rush |
Rush Punch combined with Fatal Flurry. |
|
3 hits
|
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Phoenix Impact |
An invincible Phoenix Dive that creates an Impact Geyser. |
|
Invincible, high, can cross up, juggles
|
Midscreen Combos[edit]
j.A or j.B > 5A > 5A xx 3A
j.B > 5A > 2B > 1AB > 2A - can be followed up with 3AB > 2A > 1A but is a reset, or 3A > Throw.
Corner Combos[edit]
j.A or j.B > 5A > 5A xx 3B
j.A or j.B > 5A > 2B xx 1AB > 2B xx 1 AB > 2B > 2B xx 1A or 1B
Notation
History[edit]
- 0.4.2.0: NeutralAB: 2 frames more startup, 2 frames more recovery
- 0.3.4.0:
- Downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback
- Downback+A+B: +2 frames to recovery, -1 frames to blockstun, knocks higher, less pushback
- Downforward+A: +3 frames to recovery, +3 frames to hitstun/blockstun
- Downforward+A+B: -1 frames to hitstun/blockstun
- 0.2.4.0: Downback+B special has one frame less of startup, one less frame of active, and one more frame of recovery. Amount of invuln frames decreased.