Parker is a defensive character who turns his oppenents' momentum against them. His meter is a parry that he can miss three times before being unable to parry. Parker cannot regain meter during a round without landing a successful parry.
Moveset[edit]
Normals[edit]
Input
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Move
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Description
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Frame Data
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Notes
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Input
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Move
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Description
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Frame Data
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Notes
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Forward Throw |
Hits the opponent, then throws them forward. |
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Backward Throw |
Hits the opponent, then throws them backward. |
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Parker's dash is a dodge roll.
Input
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Move
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Description
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Frame Data
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Notes
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Forward Dash |
Parker rolls forward. |
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Invincible frames 3-14
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Back Dash |
Parker rolls back |
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Invincible frames 1-11
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Specials[edit]
Input
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Move
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Description
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Frame Data
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Notes
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Chop |
Parker swipes his arm. |
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Windmill |
Parker does two palm slaps. |
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Ground Orb |
Parker makes an orb. |
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Air Orb |
Parker makes an orb, then tosses it up. |
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Detonate |
Parker makes a lightning chain between orbs. |
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Rumble Meter[edit]
Input
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Name
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Description
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Frame Data
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Notes
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Parry |
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History[edit]
- 0.3.8.0: Lightning frames now pause on superstop
- 0.3.6.0: Lightning now resolves fairly
- 0.3.4.0:
- A+B: +6 frames to recovery
- Orbs no longer move during superstop
- 0.3.3.0: Parkers orb explosion SFX now pans properly
- 0.3.1.0: Slapped orbs now move during hitstop.
- 0.3.0.0: Made character playable for everyone
- 0.2.4.0: Made unfinished character playable for alpha backers (Kickstarter TIER 7) unranked and offline modes.