Parker

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Parker is a defensive character who turns his oppenents' momentum against them. His meter is a parry that he can miss three times before being unable to parry. Parker cannot regain meter during a round without landing a successful parry.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
4 2 5
Dpad none.png
Buttons b.png
9 6 16
Dpad down.png
Buttons a.png
5 5 4
Dpad down.png
Buttons b.png
8 3 12
Dpad up.png
Buttons a.png
6 4 7
Dpad up.png
Buttons b.png
9 5 7

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Hits the opponent, then throws them forward.
Dpad left.png
Buttons b.png
Backward Throw Hits the opponent, then throws them backward.

Specials[edit]

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
Parker swipes his arm.
12 8 10
Dpad down-right.png
Buttons b.png
Parker does two palm slaps.
15 15 18
Dpad down-left.png
Buttons a.png
Parker makes an orb.
9 18
Dpad down-left.png
Buttons b.png
Parker makes an orb, then tosses it up.
9 20
Dpad down-left.png
Dpad none.png
Parker makes a lightning chain between orbs..

Rumble Meter[edit]

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Parry
16 15

Stage[edit]

History[edit]

  • 0.3.8.0: Lightning frames now pause on superstop
  • 0.3.6.0: Lightning now resolves fairly
  • 0.3.4.0:
    • A+B: +6 frames to recovery
    • Orbs no longer move during superstop
  • 0.3.3.0: Parkers orb explosion SFX now pans properly
  • 0.3.1.0: Slapped orbs now move during hitstop.
  • 0.3.0.0: Made character playable for everyone
  • 0.2.4.0: Made unfinished character playable for alpha backers (Kickstarter TIER 7) unranked and offline modes.