Subject 11 is a grappler who uses their psychokinetic powers to toss their enemies around like ragdolls. They have high-damage command grabs and can armor through opponents attacks. They gain meter by blocking opponents' attacks, and can use that meter to generate a shield.
Moveset[edit]
Normals[edit]
Input
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Move
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Description
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Frame Data
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Notes
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5A |
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5B |
11 throws out a large psychic fist. |
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Knockdown
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2A |
11 claws forward at the ground. |
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2B |
11 scoops the opponent upwards. |
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Knockdown
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j.A |
11 slashes out with a claw. |
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j.B |
11 spreads out and does a body slam. |
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Input
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Move
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Description
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Frame Data
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Notes
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Forward Throw |
Hits the opponent, then throws them forward. |
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Backward Throw |
Hits the opponent, then throws them backward. |
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Subject 11's dash is a low profile crawl. It's hitbox shrinks to match. The recovery frames do not occur until 11 exits crawl by inputting it again, or using a move.
Input
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Move
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Description
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Frame Data
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Notes
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Forward Dash |
11 enters Crawl. |
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Can be used to dodge higher attacks.
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Back Dash |
Q hops back |
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Can be used to dodge higher attacks.
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Specials[edit]
Input
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Move
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Description
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Frame Data
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Notes
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Dash Grab |
11 Dashes forward for a grab. |
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2 Hits
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Telekinetic Buster |
11 Slams the Opponent multiple times |
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4 Hits
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Pole Swing |
Far reaching grab. |
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2 Hits
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Party Foul |
Anti-Air Grab. Does not hit grounded opponents. |
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3 Hits
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Rumble Meter[edit]
Subject 11's meter has 7 bars, which fill up every time an attack is blocked. Once full, 11 can press AB to create a shield that absorbs 1 damage.
Input
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Name
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Description
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Frame Data
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Notes
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Armor |
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History[edit]
- 0.4.5.0:
- Meter: +2 total (no longer goes away with time)
- Shield: destroyed during first hit of throw
- 0.4.4.0:
- Increased height on crawl
- StandB: -1 active, +1 recovery, -4 blockstun
- DownForwardB: +4 recovery
- Reduced distance thrown after throw forward/back
- 0.4.3.0:
- Forward/backward throw: frame data and throw velocity has changed
- DownForwardA: startup +3
- Crawl: +1 startup, reduction in speed, increased width
- 0.4.2.0: DownBackB: No longer throw invulnerable indefinitely after move
- 0.4.0.0: Meter amount necessary for armor decreased to 5
- 0.3.8.0: No longer invisible when crawling
- 0.3.6.0:
- Meter added
- Super added
- DownForwardA is now downBackA
- New move on downForwardA
- Throw direction leniency window decreased
- Dash option added
- 0.3.5.2:
- DownBackB: Connected grabs have +18 frames to recovery
- LowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox
- StandB: +12 to recovery, now knocksdown
- Regular throws push up increased
- 0.3.5.0: Made character playable for everyone