Punish Guides

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Knowing this game's Notation is useful for reading the punish combos

Difficult Moves to Punish[edit]

Tenchi's 1A

Very minus on block, Tenchi is not punishable on the ground (although command-throwable for a few frames)

Naomi's 3B (1 Hit)

-9, often happens in combos or blockstrings

Hector's 3B

-6, long ranged low Hector likes to use

Hector's 1A

-8, Hector's overhead

Hector's 1B

-11, Unsafe, but it has invulnerability so it gets used often on defense

Keiko's 2B

-9, no cancel options

Parker's 3B

-12, overhead that can catch advances

June's 1B

-7, safe-ish reversal (can be ducked)

June's 2A Cancels

June is very hard to deal with if she can set up 3A from 2A for free

Punishes[edit]

IMPORTANT: Punishes only are shown if unique to that block advantage: -7 punishes don't show -6 ones

Starting at -6 because -5 is boring

all things -3 and worse can be punished with throw up close

Tenchi 1A Punishes[edit]

Tenchi:

1B

AB

Naomi:

2B > (3A or 1A)

2B > 1AB > (66 immediate 2B) > (3A or 1A)

2B > 1AB > (66 immediate 2B) > 1AB > (66 immediate 2B) > (3A or 1A) - Difficult

Hector:

5B > 3B > (2B or 1B)

5B > 3B > 5B > 3B > (2B or 1B) - Difficult

Keiko:

2B

2B > 5A - Difficult

2B > 1B > 2B

2B > 1B > 2B > AB > 2B

2B > 1B > 2B > AB > 2B > 5A - Difficult

Quinn:

5B > 3A > 1B

Subject 11:

3A

3B

2B > 1B

2B > AB > 2B > 2B > 1B - Corner only

Parker:

3B

1A > 3B

June:

2B > 1B

1A > 2B > 1B

1A > 2B > AB > (walk) 5B > 1B

1A > 2B > AB > 5B > 2B > 1B - Corner only

-6 Up Close[edit]

Tenchi:

5A > 5A > 3B

2A > 1B

2A > AB

5A > 5A > AB

Naomi:

5A > 5A > 3A

5A > 2B > (3A or 1A)

5A > 5A > 3AB

5A > 2B > 1AB > (3A or 2A)

Hector:

5A > 5A > 1B

2A > 1B

Keiko

5A > 5A > 1B > 2B

2A > 1B > 2B

5A > 5A > 1B > 2B > AB > 2B

5A > 5A > 1B > 2B > AB > 2B > 5A - Difficult

Quinn:

5A > 5A > 1B

2A > 3B > 1B

Subject 11:

5A > 5A

3B

Parker:

5A > 5A

2A > 3A

5A > 5A > 1A > 5B > 3B - orb needs to be set

June:

5A > 5A

5A > 1B

Throw - all characters can, but most have better options

-6 Spaced[edit]

Tenchi:

2A > 3B - only when close-ish

2A > AB - only when close-ish

Naomi:

2B > (3A or 1A) - only when close

Hector:

1B

Quinn:

2A > 3A - only when close-ish

-7 Up close[edit]

Naomi:

5B > 3B

5B > 3AB

Keiko:

2B

2B > 1B > 2B

2B > 1B > 2B > AB > 2B

2B > 1B > 2B > AB > 2B > 5A - difficult

-7 Spaced[edit]

Tenchi:

2B

Naomi:

5B > 3A

5B > 1AB > (3A or 2A)

Quinn:

1B

Keiko:

2B

2B > 1B > 2B

2B > 1B > 2B > AB > 2B

2B > 1B > 2B > AB > 2B > 5A - difficult

-8 Up Close[edit]

Tenchi:

5B > 1B

5B > AB

Subject 11:

2B > 1B

2B > AB > 2B > 1B

June:

5B > 1B

5B > AB > 2B > 1B

-8 Spaced[edit]

Tenchi:

3B - works at all ranges

5B > 3B

5B > AB

AB

Naomi:

3A - works at all ranges

2A > 3A

2A > 3AB

3AB - works at all ranges

66 > 6B - dash throw

Quinn:

2B

Subject 11:

2B

2B > AB > 5B

2B > AB > 2B > 1B - corner only

June:

5B

-9 Up Close[edit]

June:

2B > 1B

2B > AB > (walk) > 5B > 1B -Difficult midscreen

2B > AB > 2B > 1B -Corner only

-9 Spaced[edit]

Hector:

2B

Subject 11:

2A

Parker:

2B - Only close

-10 Up close[edit]

Parker:

5B > 3B

5B > 3A - Crouching opponent

5B > 1A > 5B > 3B - Orb set up already

-10 Spaced[edit]

Naomi:

66 > 5A > 5A > 3A

66 > 5A > 2B > (3A or 1A)

66 > 5A > 5A > 3AB

66 > 5A > 2B > 1AB > (3A or 2A)

Parker:

5B > 3B

5B > 3A - Crouching opponents, drops at longer range

5B > 1A > 5B > 3B - Orb set up already

1A > 5B > 3B - Orb set up already

-12 Up Close[edit]

Hector:

5B > 3B > (2B or 1B)

5B > 3B > 1B > 5A - Corner only

44 > 5B > 3B > (2B or 1B) - Cornered or Corner

44 > 5B > 3B > 1B > 5A - Corner only

Subject 11:

66 > 3B - Dash command throw

-12 Spaced[edit]

Hector:

5B > 3B > (2B or 1B)

5B > 3B > 1B > 5A - Corner only

Subject 11:

5B

June's 2A Cancels[edit]

June's 2A is only -7 point blank and even safer farther out.

If she cancels into 3A or 3B however, it is very unsafe

The notes behind each punish indicate if it works against 3A, 3B, and a * if it will likely trade

These punishes assume some medium distance between the player and June

Tenchi:

3B - 3A* 3B*

AB - 3A 3B

1B - 3A 3B* - doesn't work at farther ranges

Naomi:

3A - 3A* 3B*

1AB - 3A* 3B*

66 > 6B - 3B

66 > 2B > 1AB > ... - 3A 3B - must be close

66 > 2A - 3A* 3B - can cancel into 1AB to bypass 3A, but doesn't combo unless you replace 2A with 5B

69 - 3A 3B - must be farther away JA will punish 3A but with no combo, JB won't punish it, but it does get over the projectile.

Hector:

2B - 3A 3B

3B - 3A* 3B*

66 - 3B

Keiko:

nothing without Q

Quinn:

Quinn can dodge 3B with a delayed 1B cancel

2B - 3A* 3B

5B - 3A* 3B

3A - 3A* 3B*

Subject 11:

5B - 3A* 3B

3A - 3B

5B > AB - 3A 3B

Parker:

3A - 3A 3B

1A - 3A 3B

June:

2A - 3A 3B

9A - 3A 3B* - need to delay a bit but not too much. Might need to neutral jump when closer, but then it might trade

5B - 3A 3B - need to be relatively close