Punish Guides
Knowing this game's Notation is useful for reading the punish combos
Contents
Difficult Moves to Punish[edit]
Tenchi's 1A
Very minus on block, Tenchi is not punishable on the ground (although command-throwable for a few frames)
Naomi's 3B (1 Hit)
-9, often happens in combos or blockstrings
Hector's 3B
-6, long ranged low Hector likes to use
Hector's 1A
-8, Hector's overhead
Hector's 1B
-11, Unsafe, but it has invulnerability so it gets used often on defense
Keiko's 2B
-9, no cancel options
Parker's 3B
-12, overhead that can catch advances
June's 1B
-7, safe-ish reversal (can be ducked)
June's 2A Cancels
June is very hard to deal with if she can set up 3A from 2A for free
Punishes[edit]
IMPORTANT: Punishes only are shown if unique to that block advantage: -7 punishes don't show -6 ones
Starting at -6 because -5 is boring
all things -3 and worse can be punished with throw up close
Tenchi 1A Punishes[edit]
Tenchi:
1B
AB
Naomi:
2B > (3A or 1A)
2B > 1AB > (66 immediate 2B) > (3A or 1A)
2B > 1AB > (66 immediate 2B) > 1AB > (66 immediate 2B) > (3A or 1A) - Difficult
Hector:
5B > 3B > (2B or 1B)
5B > 3B > 5B > 3B > (2B or 1B) - Difficult
Keiko:
2B
2B > 5A - Difficult
2B > 1B > 2B
2B > 1B > 2B > AB > 2B
2B > 1B > 2B > AB > 2B > 5A - Difficult
Quinn:
5B > 3A > 1B
Subject 11:
3A
3B
2B > 1B
2B > AB > 2B > 2B > 1B - Corner only
Parker:
3B
1A > 3B
June:
2B > 1B
1A > 2B > 1B
1A > 2B > AB > (walk) 5B > 1B
1A > 2B > AB > 5B > 2B > 1B - Corner only
-6 Up Close[edit]
Tenchi:
5A > 5A > 3B
2A > 1B
2A > AB
5A > 5A > AB
Naomi:
5A > 5A > 3A
5A > 2B > (3A or 1A)
5A > 5A > 3AB
5A > 2B > 1AB > (3A or 2A)
Hector:
5A > 5A > 1B
2A > 1B
Keiko
5A > 5A > 1B > 2B
2A > 1B > 2B
5A > 5A > 1B > 2B > AB > 2B
5A > 5A > 1B > 2B > AB > 2B > 5A - Difficult
Quinn:
5A > 5A > 1B
2A > 3B > 1B
Subject 11:
5A > 5A
3B
Parker:
5A > 5A
2A > 3A
5A > 5A > 1A > 5B > 3B - orb needs to be set
June:
5A > 5A
5A > 1B
Throw - all characters can, but most have better options
-6 Spaced[edit]
Tenchi:
2A > 3B - only when close-ish
2A > AB - only when close-ish
Naomi:
2B > (3A or 1A) - only when close
Hector:
1B
Quinn:
2A > 3A - only when close-ish
-7 Up close[edit]
Naomi:
5B > 3B
5B > 3AB
Keiko:
2B
2B > 1B > 2B
2B > 1B > 2B > AB > 2B
2B > 1B > 2B > AB > 2B > 5A - difficult
-7 Spaced[edit]
Tenchi:
2B
Naomi:
5B > 3A
5B > 1AB > (3A or 2A)
Quinn:
1B
Keiko:
2B
2B > 1B > 2B
2B > 1B > 2B > AB > 2B
2B > 1B > 2B > AB > 2B > 5A - difficult
-8 Up Close[edit]
Tenchi:
5B > 1B
5B > AB
Subject 11:
2B > 1B
2B > AB > 2B > 1B
June:
5B > 1B
5B > AB > 2B > 1B
-8 Spaced[edit]
Tenchi:
3B - works at all ranges
5B > 3B
5B > AB
AB
Naomi:
3A - works at all ranges
2A > 3A
2A > 3AB
3AB - works at all ranges
66 > 6B - dash throw
Quinn:
2B
Subject 11:
2B
2B > AB > 5B
2B > AB > 2B > 1B - corner only
June:
5B
-9 Up Close[edit]
June:
2B > 1B
2B > AB > (walk) > 5B > 1B -Difficult midscreen
2B > AB > 2B > 1B -Corner only
-9 Spaced[edit]
Hector:
2B
Subject 11:
2A
Parker:
2B - Only close
-10 Up close[edit]
Parker:
5B > 3B
5B > 3A - Crouching opponent
5B > 1A > 5B > 3B - Orb set up already
-10 Spaced[edit]
Naomi:
66 > 5A > 5A > 3A
66 > 5A > 2B > (3A or 1A)
66 > 5A > 5A > 3AB
66 > 5A > 2B > 1AB > (3A or 2A)
Parker:
5B > 3B
5B > 3A - Crouching opponents, drops at longer range
5B > 1A > 5B > 3B - Orb set up already
1A > 5B > 3B - Orb set up already
-12 Up Close[edit]
Hector:
5B > 3B > (2B or 1B)
5B > 3B > 1B > 5A - Corner only
44 > 5B > 3B > (2B or 1B) - Cornered or Corner
44 > 5B > 3B > 1B > 5A - Corner only
Subject 11:
66 > 3B - Dash command throw
-12 Spaced[edit]
Hector:
5B > 3B > (2B or 1B)
5B > 3B > 1B > 5A - Corner only
Subject 11:
5B
June's 2A Cancels[edit]
June's 2A is only -7 point blank and even safer farther out.
If she cancels into 3A or 3B however, it is very unsafe
The notes behind each punish indicate if it works against 3A, 3B, and a * if it will likely trade
These punishes assume some medium distance between the player and June
Tenchi:
3B - 3A* 3B*
AB - 3A 3B
1B - 3A 3B* - doesn't work at farther ranges
Naomi:
3A - 3A* 3B*
1AB - 3A* 3B*
66 > 6B - 3B
66 > 2B > 1AB > ... - 3A 3B - must be close
66 > 2A - 3A* 3B - can cancel into 1AB to bypass 3A, but doesn't combo unless you replace 2A with 5B
69 - 3A 3B - must be farther away JA will punish 3A but with no combo, JB won't punish it, but it does get over the projectile.
Hector:
2B - 3A 3B
3B - 3A* 3B*
66 - 3B
Keiko:
nothing without Q
Quinn:
Quinn can dodge 3B with a delayed 1B cancel
2B - 3A* 3B
5B - 3A* 3B
3A - 3A* 3B*
Subject 11:
5B - 3A* 3B
3A - 3B
5B > AB - 3A 3B
Parker:
3A - 3A 3B
1A - 3A 3B
June:
2A - 3A 3B
9A - 3A 3B* - need to delay a bit but not too much. Might need to neutral jump when closer, but then it might trade
5B - 3A 3B - need to be relatively close