Subject 11

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Subject 11 is a grappler who uses their psychokinetic powers to toss their enemies around like ragdolls. They have high-damage command grabs and can armor through opponents attacks. They gain meter by blocking opponents' attacks, and can use that meter to generate a shield.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
5A
4 2 5
Dpad none.png
Buttons b.png
5B 11 throws out a large psychic fist.
11 8 20
Knockdown
Dpad down.png
Buttons a.png
2A 11 claws forward at the ground.
8 6 6
Dpad down.png
Buttons b.png
2B 11 scoops the opponent upwards.
7 4 20
Knockdown
Dpad up.png
Buttons a.png
j.A 11 slashes out with a claw.
6 7 7
Dpad up.png
Buttons b.png
j.B 11 spreads out and does a body slam.
6 16 7

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Hits the opponent, then throws them forward.
Dpad left.png
Buttons b.png
Backward Throw Hits the opponent, then throws them backward.

Specials[edit]

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
Dash Grab 11 Dashes forward for a grab.
13 10 16
2 Hits
Dpad down-right.png
Buttons b.png
Telekinetic Buster 11 Slams the Opponent multiple times
6 30
4 Hits
Dpad down-left.png
Buttons a.png
Pole Swing Far reaching grab.
12 8 18
2 Hits
Dpad down-left.png
Buttons b.png
Party Foul Anti-Air Grab. Does not hit grounded opponents.
4 12 36
3 Hits

Rumble Meter[edit]

Subject 11's meter has 7 bars, which fill up every time an attack is blocked. Once full, 11 can press AB to create a shield that absorbs 1 damage.

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Armor

Stage[edit]

History[edit]

  • 0.4.5.0:
    • Meter: +2 total (no longer goes away with time)
    • Shield: destroyed during first hit of throw
  • 0.4.4.0:
    • Increased height on crawl
    • StandB: -1 active, +1 recovery, -4 blockstun
    • DownForwardB: +4 recovery
    • Reduced distance thrown after throw forward/back
  • 0.4.3.0:
    • Forward/backward throw: frame data and throw velocity has changed
    • DownForwardA: startup +3
    • Crawl: +1 startup, reduction in speed, increased width
  • 0.4.2.0: DownBackB: No longer throw invulnerable indefinitely after move
  • 0.4.0.0: Meter amount necessary for armor decreased to 5
  • 0.3.8.0: No longer invisible when crawling
  • 0.3.6.0:
    • Meter added
    • Super added
    • DownForwardA is now downBackA
    • New move on downForwardA
    • Throw direction leniency window decreased
    • Dash option added
  • 0.3.5.2:
    • DownBackB: Connected grabs have +18 frames to recovery
    • LowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox
    • StandB: +12 to recovery, now knocksdown
    • Regular throws push up increased
  • 0.3.5.0: Made character playable for everyone