Quinn

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Quinn is an acrobatic character who can leap to the sides of the screen and divebomb his opponents, or harass them with his rekka. He gains meter for any attack that connects with the opponent, block or hit, and uses it to transform into his werewolf form. In werewolf form he gains super speed and an improved moveset across the board, and the transformation itself can also be used to cancel an attack's recovery and extend combos. In human form he can dash forward and backward, and in werewolf form he can run.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
4 2 5
Dpad none.png
Buttons b.png
12 4 19
Dpad down.png
Buttons a.png
5 4 9
Dpad down.png
Buttons b.png
6 4 24
Dpad up.png
Buttons a.png
9 17 7
Dpad up.png
Buttons b.png
11 17 7

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Hits the opponent, then throws them forward.
Dpad left.png
Buttons b.png
Backward Throw Hits the opponent, then throws them backward.

Specials[edit]

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
12 5 8
Dpad down-right.png
Buttons b.png
6 4 24
Dpad down-left.png
Buttons a.png
11 6 11
Dpad down-left.png
Buttons b.png
6 10 23

Rumble Meter[edit]

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png

Stage[edit]

History[edit]

  • 0.4.5.3: Autocorrect after jump attacks more consistent
  • 0.4.5.2:
    • LowB: +1 startup
    • Transformation: enemy projectiles no longer dies when time ends
    • LowB(wolf): -8 hitstun
    • Fixed various bugs with transformation
  • 0.4.5.1:
    • Fixed savestate issues in training in werewolf mode
    • Fixed bug where werewolf Quinn would preblock as normal quinn (no block in werewolf mode)
  • 0.4.5.0:
    • NeutralAB: now available
    • DownForwardB: decreased pushUp
  • 0.4.4.0:
    • Increased hit stuns on all air moves
    • You can now press forward to jump far off of a wall cling
    • DownForwardA: -2 recovery
    • Minimum height on wallcling increased
    • Maximum wallcling time increased
    • Push-up reduced on downForwardA
    • Push-up reduced on downBackA
    • Increased push-up on standB
    • No longer attacks the wrong way occasionally after walljump
    • Can no longer normal cancel out of sub11 command AA throw
    • P2 throws no longer behave differently from p1 throws
    • Prejump on dashes now properly throw invulnerable
  • 0.4.3.0:
    • DownForwardA: more pushup
    • DownBackA: more pushup
    • DownForwardB: -1 recovery
  • 0.4.0.0:
    • StandB: +3 startup, jump arc decreased
    • Only options off wall now: A or B or down(drop off)
    • You can attack in dash-hop
    • JumpA: New move
    • JumpB: New move
    • LowB: New move
    • Neutral A+B: Removed (to be replaced later)
  • 0.3.8.1: Getting hit in recovery of standB now puts you in standing hitstun
  • 0.3.8.0:
    • DownBackA: Now has proper attackbox collision priority
    • DownForwardA: Extremely small pushUp reduction, now has proper attackbox collision priority
  • 0.3.7.0:
    • You can no longer special cancel out of dive attacks
    • StandB: box changed significantly
  • 0.3.6.0: Added as a playable character.