Naomi

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Naomi is a relentless rushdown character, with great reversals and a fast moving rush punch. She gains meter by charging up manually, in the style of old KOF games or DBZ: Budokai, and uses it to perform fearsome combination techniques that fuse elements of her specials. She has a backstep, a forward run, and a long-distance "hype hop."

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
Jaw Pop A quick jab.
4 2 5
Dpad none.png
Buttons b.png
Burnt Knuckle A flaming straight punch.
6 2 11
Dpad down.png
Buttons a.png
Homerun Slide A low, sliding kick.
7 5 9
Low
Dpad down.png
Buttons b.png
Burnt Upper A crouching uppercut.
4 6 17
Low, juggles
Dpad up.png
Buttons a.png
Sky Strike A midair down-angled straight punch.
6 6 7
High
Dpad up.png
Buttons b.png
Phoenix Elbow An aerial elbow drop.
7 10 7
High, can cross up

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Inferno Hold An explosive chokeslam.
2 1 16
2 hits, becomes Burnt Knuckle if whiffed
Dpad left.png
Buttons b.png
You're Mine An explosive chokeslam that switches sides.
2 1 16
2 hits, becomes Burnt Knuckle if whiffed

Specials[edit]

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
Blistering Rush An advancing rush punch.
7 5 14
Dpad down-right.png
Buttons b.png
Fatal Flurry A devastating three-punch combination.
7 12 10
3 hits
Dpad down-left.png
Buttons a.png
Eagle Dive A crushing airborne knuckle drop.
18 3 15
High, knocks down, can cross up
Dpad down-left.png
Buttons b.png
Impact Geyser An earth-shaking punch that creates a column of flames.
7 17 20
Invincible, juggles

Rumble Meter[edit]

Naomi must manually charge her Rumble Meter, which requires her to take a break from her offense, but she can spend it on extremely powerful EX attacks which pair and combine certain properties of her special moves. Naomi charges 1 peg at a time, each EX move costs 2 pegs, and she can hold up to 4 at once.

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Heat Up Naomi charges a single peg of EX meter.
8 21
Dpad down-right.png
Buttons ab.png
Rushing Flurry Blistering Rush followed by a shortened Fatal Flurry.
7 17 7
3 hits
Dpad down-left.png
Buttons ab.png
Phoenix Crush An invincible Eagle Dive that creates an Impact Geyser.
17 16 14
Invincible, high, can cross up, juggles

Stage[edit]

History[edit]

  • 0.4.2.0: NeutralAB: 2 frames more startup, 2 frames more recovery
  • 0.3.4.0:
    • Downback+B: +3 frames to recovery, -1 frames to blockstun, less pushback
    • Downback+A+B: +2 frames to recovery, -1 frames to blockstun, knocks higher, less pushback
    • Downforward+A: +3 frames to recovery, +3 frames to hitstun/blockstun
    • Downforward+A+B: -1 frames to hitstun/blockstun
  • 0.2.4.0: Downback+B special has one frame less of startup, one less frame of active, and one more frame of recovery. Amount of invuln frames decreased.