Keiko

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Keiko's special moves issue commands to her demonic cat Q, in the style of JJBA or P4A. Keiko is moved normally, while dash is used to move Q.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
4 4 3
Dpad none.png
Buttons b.png
7 12 4
Dpad down.png
Buttons a.png
5 9 4
Dpad down.png
Buttons b.png
6 16 10
Dpad up.png
Buttons a.png
7 11 7
Dpad up.png
Buttons b.png
9 13 7

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Hits the opponent, then throws them forward.
Dpad left.png
Buttons b.png
Backward Throw Hits the opponent, then throws them backward.

Specials[edit]

All of Keiko's specials are performed by her cat. If it is detonated she can no longer access these specials.

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
Dpad down-right.png
Buttons b.png
Dpad down-left.png
Buttons a.png
Dpad down-left.png
Buttons b.png

Rumble Meter[edit]

Keiko's meter is Q's Life Bar. Q can take 8 hits, or Keiko can use AB to burst Q. Q does not regenerate until the next round.

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Burst Q explodes.
Kills Q

Stage[edit]

History[edit]

  • 0.4.5.2: Q downForwardA: increased pushUp
  • 0.4.5.0:
    • Q specials: +10 recovery
    • Q hurt: +10 hitstun
    • Q hurtbox: increased width
    • Q downForwardA: -2 active, +2 recovery
    • Q downForwardB: -6 active, +6 recovery
    • Q downBackB: decreased pushUp
    • LowB: increased attackbox height
    • Backthrow: -3 recovery
  • 0.4.4.0:
    • Q now gets stunned for 30 frames longer
    • Q can now be hit on knockdown
    • Q now is pushed back by either side of enemy attack
    • Q knocked down has a lower hurtbox height than standing
    • lowB: -2 active, +2 recovery
    • DownForwardA: significantly reduced pushup
    • DownBackB: -4 startup, +4 active
    • NeutralAB: increased width, can now be done anytime Q is not attacking
    • DownForwardB: preblock starts later
    • StandB: increased pushback
    • Fixed downBackA being unblockable from certain positions
  • 0.4.3.0: All specials -10 startup
  • 0.4.2.0:
    • Throw animations now in, frame data has changed
    • Q no longer gets hit by inactive projectiles
  • 0.4.1.0:
    • Cat can now get hit on it's wakeup
    • DownBackA attackbox is now lower to the ground
  • 0.4.0.0: Added as a playable character