June

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June is Pocket Rumble's most powerful zoner. With ghostly limbs that can reach across the screen and an array of projectiles, she can pester her opponents from a safe distance. She gains meter by collecting soul gems knocked out of her opponents, and can use it to create a clone of her last used special. She is the only character who can teleport across the stage.

Moveset[edit]

Normals[edit]

Input Move Description Frame Data Notes
Dpad none.png
Buttons a.png
4 4 3
Dpad none.png
Buttons b.png
June turns her hair into a giant saw.
7 8 16
Knockdown
Dpad down.png
Buttons a.png
June shoots her spear-hair out in a long range attack.
7 11 12
Low
Dpad down.png
Buttons b.png
June generates hair drills from the ground. Hits twice.
8 12 16
Low, Knockdown
Dpad up.png
Buttons a.png
June shoots her spear-hair out from the air.
9 10 7
Dpad up.png
Buttons b.png
June makes a spike-web from her hair and plunges on the opponent.
10 6 7

Throws[edit]

Input Move Description Frame Data Notes
Dpad right.png
Buttons b.png
Forward Throw Slams the opponent into the ground twice.
Knockdown
Dpad left.png
Buttons b.png
Backward Throw Slams the opponent into the ground before throwing backwards.

Specials[edit]

Input Move Description Frame Data Notes
Dpad down-right.png
Buttons a.png
Medusa June takes her head off and sends it as a projectile.
21 20
Dpad down-right.png
Buttons b.png
Jaw Drop June's head spins off before slamming down again.
20 13
Knockdown
Dpad down-left.png
Buttons a.png
Ankle Biter June's head rolls off and chomps from the floor below.
16 21
Knockdown.
Dpad down-left.png
Buttons b.png
Canon in G June turns into a cannon and shoots her head upward. Anti-Air.
7 32
Invincible, Knockdown.

Rumble Meter[edit]

Every time June lands an attack on an opponent, a soul gem pops out. After collecting five of these, June can clone her last used special.

Input Name Description Frame Data Notes
Dpad none.png
Buttons ab.png
Rewind A June clone copies the last used special.
5
Projectile Immune

Stage[edit]

History[edit]

  • 0.4.5.0:
    • DownBackA: increased pushUp
    • Fixed "two clones with one bar" bug
  • 0.4.4.0: NeutralAB: recovery +2
  • 0.4.2.0: DownBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback
  • 0.4.0.0:
    • JumpA: +1 startup, -1 hitstun
    • JumpB: +1 startup, -2 hitstun
    • DownBackA: No more homing, more pushUp
  • 0.3.7.0:
    • LowA: +1 to startup
    • JumpA: +1 to startup
    • DownForwardA: +2 to recovery
    • DownBackA: -8 to blockstun, pushUp reduced
  • 0.3.6.0:
    • DownbackA added
    • Clone spawn locations die when they go off screen
    • Clones now pushback in the right direction
    • Buffering specials during teleport is now easier
  • 0.3.5.2:
    • A+B: can only be used with specials now
    • Meter souls come out on block
  • 0.3.5.0:
    • Super Added
    • Downforward+B: Special added
    • Downback+B (previously was downforward+B): Now has invuln frames
    • Teleport: +4 frames to recovery, ends when teleport preview touches corner
    • Down+B: Second drill now has less pushup
    • Stand+B: Less pushup
  • 0.3.4.0:
    • Takes longer for jA and lowA to reach maximum distance
    • StandB significantly changed
    • Teleport ends when reaching the edge of the camera
    • First drill of lowB pushes back slightly slower
  • 0.3.3.1: Cannon move slightly changed
  • 0.3.2.0: Parker parry no longer kills teleporting
  • 0.3.1.0: Added unfinished version as a playable character.[1]

References[edit]

  1. https://steamcommunity.com/games/389050/announcements/detail/597102078709165468